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Space Channel 5: Part 2 - Review

The Dreamcast was, without any doubts, one of SEGA's most experimental phases. Maybe it was because even if everyone was trying their hardest to turn the situation around, deep down they already knew the dream was over, so letting developers do anything they wanted to make for the system was more of a farwell to every SEGA console than anything else. This phase did cause some of the greatest game of its generation to be made, though, with gems such as Skies of Arcadia, Shenmue , and the title that we're reviewing today: Space Channel 5: Part 2. Rhythm games very rarely get the chance to involve any narrative elements due to the arcade nature of the genre. Often, there's just a video playing in the background with some fun, light-hearted story like in Os - ahem, Elite Beat Agents which does the job at making what can become a frustrating experience more entertaining. Neither Space Channel 5 or its sequel suffer from this, though, and that's precisely what mak...

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